Red Giant wasted no time in porting Magic Bullet Looks to Final Cut Pro X, but the all-new Final Cut is a young platform and there have been some hurdles. We’re almost there, but we’re working with Apple to resolve a critical bug (theirs, not ours) that’s preventing us from releasing. Aharon Rabinowitz explains:
Apple is taking this issue very seriously, and they’ve been very responsive. We know their team of developers is dedicated to giving you the best possible user experience in FCP, so we expect a resolution soon.
I haven’t fallen in love with FCP X yet, but seeing this preview has me hopeful. The realtime interactions and seamless background rendering are how everything we use should work.