Red Giant just pushed out the last of my first series of Colorista II tutorials, so I thought I’c collect them all in one handy place for you. Probably best to watch them full-screen. Click through the text links to get iPad/iPhone-friendly versions.
Colorista II is available now from Red Giant Software for Final Cut Pro, Adobe Premiere Pro (see update below), and Adobe After Effects. It’s what I used to grade these before and after examples. It’s my new favorite thing, and i really hope you enjoy it.
Update on Thursday, July 22, 2010 at 12:37PM by
Stu
If you’re considering Colorista II for use in Premiere Pro CS5, please download the demo first and try before you buy. Depending on your project resolution and graphics hardware, you may see some pretty amazing performance, thanks to Adobe’s realtime Mercury Engine. However, you may also find that mouse interaction with the “Custom UIs” (the 3-Way and HSL color wheel controls) is sluggish.
Both Adobe Premiere Pro and Final Cut Pro bypass their own plug-in SDKs for their native 3-way color correctors. They use window configurations and graphics drawing routines that third-party developers don’t have access to. On some systems this can make UI interaction for third-party effects with Custom UIs slow. In the case of Premiere Pro, the slowness can be bad. Real bad.
Have you noticed that Premiere’s own 3-way color corrector has never been ported to After Effects? This is one consequence of the Premiere team’s choice not to use their own plug-in SDK. Another is that third parties cannot provide a fluid custom UI experience within Premiere Pro.
After Effects, on the other hand, “eats its own dog food,” and has no effects that don’t use the public SDK. This means that third parties can create excellent user experiences within After Effects. The benefits to us users are obvious — just look at all the amazing plug-ins available for After Effects.
Premiere Pro and After Effects actually share the same plug-in SDK. This is amazingly cool, because it means that, for example, you can start a project in Premiere, use Colorista II all you want, and then move the project to After Effects, keeping all your settings. But despite this shared architecture, plug-ins like Colorista II sing in After Effects and bog down in Premiere.
Red Giant has is committed to working with Adobe to resolve this situation. We love Premiere Pro and feel that it and Colorista were born for each other. The playback performance is amazing. We’ve done the best we can with what we have. If you try Colorista II in Premiere and find the performance lacking, please consider contacting Adobe and asking them to improve the performance of Custom UI plug-ins written to their own SDK.
After my Fetishists post, I was invited by Mike Seymour to join he and Jason on Red Centre to discuss in greater detail the points I raised. It was a welcome opportunity both to drill down on each of the specific issues, and to clarify a few things that some of the many comments seemed to miss—namely, that I chose my “fetishists” out of respect (so please, those of you with the pitchforks, put ‘em away), and that as crowd-pleasing as a “shut up and shoot” post can be, this actually wan’t meant to be one. The truth is, all your favorite filmmakers are fetishists, and you should be one too if you want your films to be their best.
Technology and gear are not the first things I think about when I think about filmmaking, but they do tend to be the first things I blog about. If “none of the tech matters, just make a movie” was the end of the conversation then that would be the end of ProLost. Talking tech is great, and nobody does it better than Red Centre, so please subscribe if you haven’t already, and give a listen to episode 66.
If you’d like to play the home game while listening, here are full-size stills of the image of Mike from the post, before and after color correction. These stills are pulled from 5D Mark II footage I shot of Mike in the Tsukiji Fish Market in Tokyo, and you can decide for yourself if it’s compression, 8-bit-ness, or an insidious combination of the two that makes it tough to brighten Mike’s face.
Click for full-res camera original imageClick for full-res, graded image
Click for full-res, graded image with some preprocessing
On the show Mike also mentioned that he’s embarking on a new fxphd DSLR Video course as a follow-up to the popular-but-aging session that he and I shot in Japan. This time, Mike has nabbed someone who actually knows what he’s talking about, none other than Tyler Ginter of the 55th Combat Camera Company. I look at a helicopter and think, “how can I put this in my movie?” Tyler looks at one and says “I think I’ll jump out of that with 90 pounds of gear strapped to me (including a 5D Mark II). Check out Tyler’s videos on Vimeo and stay tuned to fxphd for more updates.
In my last post I made a barbed remark about the Sony NEX-VG10, based on early reports that it only shot 60i (NTSC) and 50i (PAL). Turns out it may actually have a progressive mode, which would make the PAL version an option for filmmakers in PAL countries, or those in the U.S. willing to jump through the 25/24 speed-change hoops like we old fogies once did with the first DV cameras. Personally, I’ll wait for real 24p, the importance of which Sony, unlike Canon, cannot pretend to be unaware. Now that so many camera manufacturers are fighting to give us DV Rebels exactly what we want, I won’t be expending any energy on cameras that don’t.
And last but not least, if you’re not on Twitter, this might be a good week to start.
Yesterday Red Giant Software announced the release of Magic Bullet PhotoLooks. It’s the same Magic Bullet Looks you know and love, re-engineered for use on high resolution stills in Adobe Photoshop.
In case you don’t know, Looks, and now PhotoLooks, is a creative toolset for giving your images an overall cinematic look. It’s based on the model of an actual camera, with filters, lens characteristics, and film processing tricks. By accurately simulating the physics of light, glass, and celluloid, it creates a fun, creative environment for experimenting with your shots. Start with one of 100 presets, see how they’re put together, then modify them to taste—or design your own and share them with friends.
Longtime Magic Bullet Looks users will recognize the interface, presets, and tools—so much so that they might even wonder what’s new about this new version. A lot has changed under the hood, but all in ways designed not to be noticed. Here are some examples:
That PhotoLooks is a native Photoshop plug-in means that not only can you use it directly from within Photoshop, but you can also use Photoshop’s Smart Layers to keep PhotoLooks as a non-destructive adjustment that you can tweak again and again, even after closing and re-opening the file. Aharon Rabinowitz shows you how to do this in the above tutorial.
PhotoLooks contains the beginnings of a Color Management solution, so that your color-managed Photoshop workflow will match what you see in the PhotoLooks UI. Future versions will refine and enhance this feature to work with any popular color space you might care to use for your photography workflow.
The last one is the biggest change and hopefully the most invisible: The Looks rendering engine has been re-written completely to work on high-resolution stills. While working on your look, you get the fluid, GPU-accelerated experience Looks has always provided, but when you press OK, your look is rendered by the new CPU render engine that can handle the gigantic image sizes common to current-generation cameras. If you’ve used the “secret” stills feature of Magic Bullet Looks, you may have run up against limitations in resolution. That won’t happen with PhotoLooks.
What’s fun for me, as the guy who designed it, is to see a whole new legion of creative professionals exposed to the power and creativity of Magic Bullet Looks. Here are some of their impressions:
I am not exaggerating when I say that Magic Bullet PhotoLooks will re-invent the way people think about filters in Photoshop—I have never seen anything like it.
-Deke McClelland, award-winning Photoshop author, and trainer
Another favorite feature of mine is the Look Theater. I get creatively stumped with my photography occasionally, and it is so cool to be able to just sit and watch my photographs take on a new persona without me having to lift a finger.
-Justin Seeley, Photoshop trainer and graphic designer
Magic Bullet PhotoLooks is a fantastic tool, with absolutely no adoption curve.
To make a perfect look for a photo [using Photoshop’s built-in tools] can be an arduous process of changing levels, curves, diffusion, glows, spot exposure, color correction, vignetting, edge softness, etc. However, the thumbnail for each of the 100+ presets in Magic Bullet PhotoLooks instantly updates to show its effect on your photo making it really easy to compare the effect of each one.