Thanks to @quarterlight for the link to this demo of Clarisse, an interactive ray-traced shading and rendering environment that uses the progressive refinement method I mention in my previous post. From the FAQ:
Clarisse is CPU-based. A basic graphics card supporting OpenGL 2.0 is more than enough.
And:
Clarisse runs perfectly fine on lower end hardware such as laptops and remains perfectly smooth and interactive. The What is Clarisse video? was recorded on a dual-core laptop dating from 2009.
This is what I’m talking about when I say that the ray-traced 3D performance in After Effects CS6 could be better optimized for the CPU.
Still not convinced? Then I guess you didn’t click the progressive refinement link in that last post. It goes to an interactive demo of a ray-traced scene that you can interact with, live, at very high frame rates. The real time rendering, which includes secondary light bounces (AKA radiosity), is done in your browser.