Last year, one of the Red Giant engineers presented some research on fluid dynamics to our team. He showed these gorgeous animations of realistic fluid motion. Only they weren’t animations — they were simulations, running in real time on his laptop.
This became the foundation of today’s update to the Trapcode Suite. Both Particular and Form now feature real-time fluid dynamics. You simply have to try it to believe it. I’m still wrapping my brain around all the possibilities.
We love bringing exciting new features to Trapcode, but we agonize over each new capability too, because the hallmark of Particular has always been the amazing, powerful things you can do quickly and easily, without feeling like you’re learning a new 3D application. What I think I’m most proud of our team for is making a fluid dynamics engine that’s fun and easy to use, but powerful enough for serious work.
And a funny thing happened as we were adding support for OBJ emitters in Particular and base-forms in Form — we accidentally also added support for OBJs in Trapcode Mir. Which means that Mir can now render 3D objects. Finally there’s a lightweight way to render simple 3D geometry in After Effects. You can even use camera projection to texture these OBJs.
Trapcode Suite 15 is available today from Red Giant.