Darker. Grayer.
Press release here.
Update
on 2011-11-03 17:56 by Stu
The webcast was worthless, but here’s a nice write-up from @comebackshane at Little Frog in High Def.
Darker. Grayer.
Press release here.
Update
on 2011-11-03 17:56 by Stu
The webcast was worthless, but here’s a nice write-up from @comebackshane at Little Frog in High Def.
Today promises to be a big day. At 3pm PST, Canon will make a product announcement at Paramount Studios in Hollywood. And although the slogan above is theirs, presumed to indicate a digital cinema offering of the kind we’ve been begging them to create, it could equally describe the state of the insular community of future-camera fanatics following Canon’s invitation. Jim Jannard of Red responded by declaring an event of his own later that same evening. At 6pm tonight, the details of Red’s long-awaited (and NAB-demoed) Scarlet will be revealed, possibly having been tweaked to better battle Canon’s offering, but not so much as to prevent Red from taking orders.
Then came the speculation. And the expectations. There’s a great summary of the Sturm und Drang over at FreshDV.
The venerable Mike Seymour will be covering both events and live-blogging them at fxguide. That’s where I’ll be watching.
Update
on 2011-11-03 08:05 by Stu
Oh, and something from Avid too. Reister here for a 1PM EST webby-streamy thing.
Discover what has professional editors talking and find out how to edit like you’ve never been able to before. Join Avid for an exclusive webcast—Thursday, November 3, 2011 at 1 pm ET (10 am PT).
Update
on 2011-11-03 22:13 by Stu
Fxguide is having server issues, but engadget is covering the event and surviving so far. You can also follow @fxguidelive on Twitter for updates.
Many people predicted that there would be a major upset in the publishing world when the Kindle dropped below $99. They were wrong—it happened well before that.
Independent authors have been able to self-publish their work on or through Amazon for quite a while, but in the last year or so there has been an explosion of success stories. Authors like John Locke, Amanda Hocking, Andrew Mayne, and Joe Konrath have appeared on best-seller lists right alongside authors whose names are a part of any trip through an airport concourse.
The reason for this, as I see it, is a collision of several factors:
The 99¢ price point is particularly interesting, and has, of course, been the subject of much hand-wringing. Amazon has a fixed royalties model for ebooks: For titles priced between $2.99 and $9.99, publishers take home 70%. Any other price nets 35%. For every book an indie author sells at 99¢, they receive 35¢. For a $2.99 book, a self-published author sees a royalty of $2.00. Again, Locke has an emphatic point of view as to why he chooses 99¢:
My decision came down to whether I thought I could sell seven times as many books at 99 cents as I could at $2.99.
By my calculations he only has to sell six times as many books to beat the $2.99 model ($0.35 x 7 = $2.10). There’s much more to Locke’s position on this though, so I recommend you read his book if you’re genuinely interested.
Some decry the buck-a-book pricing as devaluing literature and destroying humanity.3 What it’s meant for me in practice is that I’ve discovered some fun new authors, and that the “gateway drug” principal is real. Cheap books got me reading more, and now I buy regular-priced ebooks more frequently than I’d ever bought dead-tree fiction.
I’m not the only one. Amazon’s Kindle best-sellers page has been a mix of indie offerings and traditional titles for as long as I’ve been aware of it. Books there range from New York Times best-sellers to pulpy self-published impulse buys, at prices ranging from $12.99 to free. Indie publishing has arrived.
I write a lot here about accessibility of storytelling tools. Cameras keep getting better and cheaper. Post tools once reserved for the stratospheric high-end trickle down to our laptops. But there is no more democratized form of expression than the written word. If there’s a story in you, write it down.
That’s been true forever, but now you can take a small additional step and share your story with the world. Maybe you’ll give it away. Maybe you’ll sell a million copies.
I’m writing this now because National Novel Writing Month (or NaNoWriMo) is about to begin. If you’ve ever had the itch write a book, you can do so virtually surrounded by a supportive internet community of writers who gather once a year to bang out a draft in 30 days. It’s a wonderful way to practice the best writing advice there is: Don’t get it right, get it written.
NaNoWriMo considers a novel to be 50,000 words or more. To get there in 30 days, you’d need to write 1600 words per day—fewer than in this blog post. It’s not easy, but it can be done. More importantly, failing at something like that is a lot better at succeeding at the dumb crap you were planning on doing in November.
This is the bit I’m still working out. So it’s obviously the most interesting part.
As wonderfully detailed on the excellent Scriptnotes podcast by screenwriter and master blogger John August, when you sell a script, you enter into a somewhat fictitious work-for-hire agreement. Your script and its copyright become the property of the purchaser. Even though it was your idea, you agree to pretend that the studio hired you to write it. There are several very good reasons for this structure that John and his co-host Craig Mazin explain perfectly, but one downside is that you maintain no ancillary rights to your work, You can sell a script and never see another dime beyond the sale price.
This is not true of novels. You’ll hear stories about producers developing projects as graphic novels first before pitching them as movies. Part of the reason is so that a studio can see pretty pictures of what their movie might look like, but another big part is that the copyright holder of the comic will maintain the literary rights to the story. This means royalties on any film that gets made based on that work, including any sequels, TV series, or stage production—royalties that would not likely be a part of a spec script deal.
On top of that, Hollywood is currently beyond reluctant to invest in any idea that doesn’t have built-in familiarity with an audience. It’s potentially easier to get Scott Pilgrim vs. the World made than Inception, even though Scott Pilgrim was a niche comic with tiny circulation, and Inception was the pet project of a can’t-lose filmmaker, with a huge star attached.
As a filmmaker, you might have an easier time pitching a movie based on your “breakout hit” (hundreds sold!) or even “cult classic” (dozens sold!) self-published novel than you would with an original spec screenplay. And if your pitch is successful, the “back end,” as Hollywood folks like to say, could look much better for you, depending on the deal you negotiate.
If you decide to accept the NaNoWriMo challenge, I have one and only one recommendation for you: Get Scrivener. Last time I pimped Scrivener to you, it was version 1.0, Mac-only, and had only fledgeling screenwriting features, which comprised my primary interest in it. Scrivener 2.0 offers many improvements to the screenwriting features, but helping you write long-form fiction is what this beast was truly created to do, and at that it excels.
There’s so much to say about Scrivener that it deserves a whole post (maybe more), but my most recent love affair is with its Dropbox syncing feature. To get a taste of it, go here and scroll down to Folder Syncing. Combine this feature with one of the many Dropbox-enabled mobile text editing applications such as Elements or WriteUp and you’ll never be more than a few taps away from tweaking your prose.
Scrivener also offers detailed options for exporting .epub and .mobi files, the book formats for Apple’s iBooks and Amazon Kindle, respectively.
Sure, if you’re a great writer, you don’t need anything special (services such as Smashwords will create an ebook for you from a properly formattedWord file). But if you’re a terrible writer like me, you need all the help you can get. Scrivener is a lifesaver. Check it out for Mac and Windows.
Writers read and readers write. As Merlin Mann wrote recently regarding the lovely new Instapaper 4.0, the mere decision to read more can make your life better. I look at the purchase of a Kindle as an active step into an exciting new world of democratized storytelling that starts with the written word but that ripples out as far as blockbuster movies. Get reading. Maybe even get writing. You’re a part of something important.
Update
on 2011-10-21 00:32 by Stu
Amazon just announced Kindle Format 8, which offers several fancy new features such as embedded fonts, fixed layouts, high resolution graphics, and “panel views” for graphic novels.
[via Andrew Mayne]
Be careful having dinner with Mike Seymour.
He was sharing with me his nerd-joy over being able to interview Jon Alexander at ILM about the history of optical compositing. I offhandedly mentioned that I had once, out of pure lifelong curiosity, re-created the optical bluescreen extraction workflow using After Effects.
Oops. The next day Mike was in my office with a camera. Watch this whole video. My bit is nerdelicious, Jon’s is wonderflully insightful and grounding, and it all adds up to a great taste of what fxphd members get to enjoy heaping tons of.
Read the companion article here.
I'm so happy this video is still up. I regret the patriarchal title of this post though, even if it was obvioulsy meant to be tongue-in-cheek.
This is long, personal, rambling, and a week too late. There are so many better things your could read about Jobs than this. I’m posting it because I didn’t want to look back at this year on Prolost and see just a hole here. If you decide to read on, this is as good a time as any for me to humbly thank your for your attention.
In 1985, i was learning to program BASIC on an Apple II in my 8th grade computer programming class. I wrote a Death Star trench flight simulator that was every bit as impressive as my ability to not ask girls to the dance.
That same year, a friend whose father worked at the local university took me to a special room where they had a Macintosh. Instead of our usual skateboarding and lighting things on fire, we spent hours drawing Opus the penguin in Macpaint.
In film school I used Amigas for filmmaking, but when I graduated I bought myself a PowerBook 170 with a black and white screen. I felt I could afford it because I was working at my dream job, using a $40,000 Silicon Graphics workstation to create visual effects for movies like Twister and Mission: Impossible. On the latter, I met John Knoll, who showed me how he was using his Mac to recreate space battle shots for the Star Wars special edition.
He looked like he was having so much fun. My SGI workstation felt like an incredibly powerful computer. John’s Mac seemed like a limitless creative tool. I started taking my own time to learn After Effects, Electric Image, and Photoshop. I spent close to $10,000 setting up a pimped-out PowerMac at home. I started writing screenplays and dreaming up short films. After a year of learning how to be a post-graduate human, I was back to making my own movies with computers.
John Knoll started the Rebel Mac Unit at ILM and asked me to lead it. The systems guys took my SGI workstation away and replaced it with a Mac. For a minute, I panicked. I was about to bet my career on the theory that I could create ILM-quality effects using a computer and software that any idiot could buy.
We made space battles for Star Trek, displays for Men in Black, a minefield for Galaxy Quest, and hundreds of shots for a new Star Wars movie. We had jackets made with the Rebel Alliance logo on one shoulder and an Apple logo on the other, stitched black-on-black because there were people at the company who genuinely hated what we were doing.
When I saw the first digital video camera, the Sony VX1000, I bought it immediately. I got my hands on an early prototype of a FireWire card and put it in one of the two Macs I had on my desk (that was Rebel Mac’s version of a multitaksing OS). I started writing a short film that would be finished completely on a home computer.
The name “Rebel Mac” hearkened back to the stories of Jobs starting the Mac division at an Apple that had sprawled out of his control. But we couldn’t use it in public, because ILM had an exclusive PR deal with SGI that ended the year I quit that dream job.
Rendering The Last Birthday Card in After Effects 4 on the blue G3 in 1999. Click to enlarge. Don’t miss the render time.
With my new blue G3 tower and version 1.0 of Final Cut, I finished my short and joined two friends in starting a company to make films and effects. We had grandiose ideas and “Lombard” PowerBooks. To promote our launch at the Sundance film festival, we made a promotional DVD with a pre-release version of Apple’s DVD Studio Pro.
We released version 1.0 of Magic Bullet. It was Mac-only and cost $999.
Our company grew, and our PowerPC-based Mac Pro workstations started to feel slow. We decided to switch to Windows, in part for access to faster Intel processors. Adobe and Intel worked with us on that transition, and I even took out an “advertorial” with them talking about our decision. We didn’t receive much in exchange for the promotion. Amidst rumors of a skunkworks division at Apple testing OS X on Intel processors, I had been considering writing a letter to Steve Jobs explaining the difficult position we were in. The advertorial was the easiest way to make sure he’d read it.
Apple responded by terminating our beta testing of Final Cut Pro, and retracting an offer to bid on the launch video for a new PowerPC Mac. I heard through a friend who got the video gig that Steve Jobs had referred to me as a “whore.”
I remember being so thrilled that he knew who I was.
Two years later at WWDC, Jobs announced that Apple would be switching to Intel.
That was 2005. Around this time, I was collecting my thinking about accessibility, creativity, filmmaking technology and post production into a book. It’s pointless to describe how essential my Apple laptop was to creating The DV Rebel’s Guide. Now you can read it on an iPad.
I directed the Second Unit on a movie in 2007. I had my 17” MacBook Pro with me every day. So integral to my process was it that the grip crew built a stand for it on my monitor cart. We called it the Nerd Station.
When we closed our company in 2009, I was once again left with nothing more than my Mac laptop. Now, when I walk into the offices of an executive who might be greenlighting the next phase of my career, it’s either that laptop in my hand, or my iPad.
Steve Jobs was instrumental in creating the tools that were not only the means of my creative work, they made me feel that there was no limit to what I could do. Everyone else makes computers for people who like computers. Steve Jobs made computers for people who like life.
He also made computers for people who can’t help but make things. When I’m working on the next Magic Bullet idea, there’s not a moment that I don’t try to imagine what Jobs would do in my shoes. How would he handle this idea, these products, this launch? On my best days I feel like I’m channeling a hundredth of a percent of his design principals—but in my own way, as he so eloquently reminded us.
As it happens, the day we all learned that Steve Jobs was gone, I had lunch at Pixar. A beautiful place full of amazing people using groundbreaking technology to do great work.
That’s the world I live in. That’s the world Steve left behind.
Shot with my iPhone 4 and processed in Noir for iPhone